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|Preço digital sugerido:||R$ 79,53|
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Brandon Sanderson's White Sand Vol. 1 eBook Kindle
|Número de páginas: 160 páginas||Idioma: Inglês|
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For those that follow his Cosmere, we get to meet Khriss - I already know more about her than before. I'm looking forward to learning more.
Sorry to the fans expecting a novel. The beauty of the artwork in this graphic novel is amazing. Well worth the price.
*Physical aspects: the book itself is well made. The pages are glossy, the print quality excellent, & the dust cover is pretty.
*Art: it's solid. Not the best but far better than average. The art has a busy quality to it, with lots of pencil shading that makes it look a bit murky, rather than a clean contemporary comic book style. Not bad mind you, just a little busy.
*Cheap: a hardback graphic novel for around $15? That's a deal.
THE OK: (nitpicky stuff)
*Exposition: a problem with graphic novels is the over reliance of exposition. In this instance, there are lots of "info dumps" via characters talking to each other, but actually explaining the plot to the reader. I prefer a "narrator approach" to this sort of thing, because I think it's out of character for two characters to be talking to each other about things they clearly already know. It's nitpicky, I know, but if you look at some of the most skilled comics writers, you'll see very little of this. For instance, Geoff Johns often employs a "narrator" to fill in the reader, often just the character thinking to himself, which feels more natural than exposition. There is no avoiding at least a little bit of exposition, but this was a little heavier than I prefer.
*Characters development: The main character is pretty well developed, but Khriss, the "mysterious Darksider who hides secrets of her own" felt like she was kind of cardboard. I have faith this will improve in future volumes.
*Magic system: the sand mastery thing does not feel well fleshed out to me, which is surprising for a Sanderson novel. He's known for great magic systems. I suspect the art is where there is an issue communicating the intent, because the sand magic is mostly just represented with little pencil squiggles. At the end of the book it is easier to see, since it is made of glowing lights, but during a huge fight scene in the beginning I was really struggling to see the sand magic. I'll assume this will get better in future volumes.
Overall, a good read, and looking forward to volume 2, where maybe my nitpicky stuff will be fixed? Brandon Sanderson is the shizz, so I'm sure this will end up being a worthy addition to the Cosmere.
Still I liked the idea of magic system and the world. I would like less graininess in the graphic style and more detail showing the sands movement, like the one frame showing him spiral down to slow his fall speed and land. Best frames "showing" the magic than anywhere else in the graphic novel... which is a shame.
It has promise, and if there another put out, I'll probably give it at least one more try.
1. World building and character development in a short graphic novel just don't work. You either have to start with a world and characters that are already established (i.e. dc, marvel, etc) or you have to go the manga route and make the story much longer so that you have time to develop these essential elements. This is especially true when it comes to one character in particular who somehow transforms from being a naive and self-centered but not arrogant noble to one of the most knowledgeable figures in all the cosmere. We're seeing the initial story of an important player and it feels like we're reading the cliff notes instead of the unabridged account of their lives and tribulations. We need Loial!
2. The story happens on the sunny and sandy side of a planet. This limits the terrain's color pallet. Everything seems sand-washed. There need to be more vibrant colors in the sashes, water, plants, etc. Something to make the world a little easier to distinguish.
3. The art style; this is a hit or miss when it comes to graphic novels. For me it was a miss. Mainly because it was hard to distinguish between characters. You want to focus on a characters face to see their reaction, but not to compare this face against the faces from previous pages to see who's who.
4. A positive point! This world's magic is very visual and there are some very well drawn shots of the magic system in play.
I look forward to seeing the other two volumes. Hopefully the story will pick up and end up delivering as we all hope.
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