- Capa dura: 152 páginas
- Editora: O'Reilly Media; Edição: 1 (11 de março de 2013)
- Idioma: Inglês
- ISBN-10: 1449311652
- ISBN-13: 978-1449311650
- Dimensões do produto: 15,2 x 1,5 x 22,9 cm
- Peso de envio: 358 g
- Avaliação média: 3 avaliações de clientes
- Lista de mais vendidos da Amazon: no. 104,013 em Livros (Conheça o Top 100 na categoria Livros)
Lean UX: Applying Lean Principles to Improve User Experience (Inglês) Capa dura – 11 jul 2016
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Sobre o Autor
Jeff Gothelf is a designer & Agile practitioner. He is a leading voice on the topics of Agile UX & Lean UX and a highly sought-after international speaker. He is currently a Managing Director in Neo's New York City office. Previously, Jeff has led teams at TheLadders, Publicis Modem, WebTrends, Fidelity, & AOL.
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The book could have done with better proof reading as errors in terminology may put folks off yet there are excellent elements of such as having a hypotheses and essentially taking a Scientific approach in testing the hypotheses. So sure the four Agile values are incorrectly stated as principles, and no doubt in the abstract one can confuse values and/or principles. In fact they could have provided some treatment to the twelve Agile principles [...] in order to introduce a narrower set of principles as there are some overlapping principles. As someone already mentioned the 15 or so principles would have been better presented in a simpler form that is memorable.
The main thrust of the book is that early on in Software industry development was undertaken at the behest of someones best guess. Now, software development is no longer the new kid on the block and fortunately we now have tools and techniques learnt as a result of the past that pushes teams to be more deliberate with the choices they make versus a choice made in some ivory tower. Sure a higher level choice is made through company and product strategy. This hasn't trickled down as easily as one would imagine and Lean UX shows a way in how one can focus on flow of ideas all the way to customer realizing value based on customer feedback and frequent learning that teams engage in.
Experienced UXer's will likely know much of what is presented here, however achieving a shared understanding across an organization both horizontally (value stream) and vertically (management layers) for most companies involves a radical mind-shift.
This book can help open a dialogue with those stakeholders who may not have the time to study these things in depth but still have a major stake in the game. It uses brevity to provide clarity to an idea that many still only understand peripherally. At 120 pages, your manager, developer, product owner, marketer, teammate or CEO can read it in a day or two, though I might suggest they take their time to let the full picture sink in a little deeper.
I ate this book up. It came along at a great time, my UX team is reevaluating our process, and I am navigating my relationship with a born again "agile" development team.
Years back, I moved upstream from front-end development and started a career in usability and UI design, and I much of the credit to Steve Krug's classic, "Don't Make Me Think". I see parallels here I believe will propel "Lean UX" a into a must-own classic. It is concise, well written and easy to read in an afternoon (or a "long plane ride", if you will!). It is full of current, yet time-tested thinking that spells out an easy to implement process that you can get up and running in short order.
Lean UX is a common sense approach, with a focus on collaboration, iteration & proving out ideas by getting design ideas quickly into the field. This book will likely inspire you reconsider your existing product development process.
I'm recommending this book to everyone on my team, and to colleagues across other functions as well.
Now, stop reading reviews and order this book already.