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Every year in Quill, thirteen-year-olds are sorted into categories: the strong, intelligent Wanteds go to university, and the artistic Unwanteds are sent to their deaths.
Thirteen-year-old Alex tries his hardest to be stoic when his fate is announced as Unwanted, even while leaving behind his twin, Aaron, a Wanted. Upon arrival at the destination where he expected to be eliminated, however, Alex discovers a stunning secret--behind the mirage of the "death farm" there is instead a place called Artime.
In Artime, each child is taught to cultivate their creative abilities and learn how to use them magically, weaving spells through paintbrushes and musical instruments. Everything Alex has ever known changes before his eyes, and it's a wondrous transformation.
But it's a rare, unique occurence for twins to be separated between Wanted and Unwanted, and as Alex and Aaron's bond stretches across their separation, a threat arises for the survival of Artime that will pit brother against brother in an ultimate, magical battle.
Not all dreams are sweet.
For seventeen-year-old Janie, getting sucked into other people's dreams is getting old. Especially the falling dreams, the naked-but-nobody-notices dreams, and the sex-crazed dreams. Janie's seen enough fantasy booty to last her a lifetime.
She can't tell anybody about what she does—they'd never believe her, or worse, they'd think she's a freak. So Janie lives on the fringe, cursed with an ability she doesn't want and can't control.
Then she falls into a gruesome nightmare, one that chills her to the bone. For the first time, Janie is more than a witness to someone else's twisted psyche. She is a participant...
Thirteen years ago, eight supernatural criminals fled the city of Estero to make a new life in an isolated tropical hideout. Off the grid, the missing criminals were presumed dead--but that wasn't really the case. Until recently, when the last one died.
Left behind alone on the island are their children:
There’s Birdie, who can communicate with animals.
Brix has athletic and healing abilities.
Cabot is super-smart, but there’s no sign yet of her special ability.
Seven’s skin camouflages to match whatever is around him.
Tenner can swim like a fish and has heightened senses, including the ability to see in the dark.
When Birdie finds a map with a set of instructions directing her to a stash of treasure that's secret from everyone--including their missing parents--she knows it holds the power to change everything, for better or worse.
The only good cat is a fed cat. Clarice, a young ship mouse, knows this to be true.
She and her brother, Charles Sebastian, were taught to be careful—as all mice are—but caution is no match for the sea, which took their mother, and it is certainly no match for Special Lady, the horrid cat who ate their sister. Now the siblings hide in their pantry crate, knowing every move they make could be their last.
When a shocking mutiny forces Clarice onto a small, leaky boat with Special Lady and a dozen hungry sailors with deadly boots, Charles Sebastian is left on the ship to fend off mutineers, a flock of irate chickens, and an inquisitive human prisoner—a mouse’s worst enemy.
Being careful may have saved them in the past, but now Clarice and Charles Sebastian will need to grow bold if they are to survive . . . and keep their promise to find one other again.
From the New York Times bestselling author of The Unwanteds comes an unforgettable adventure filled with perseverance, kindness, and hope.
As the greatest army ever assembled in the seven islands flies to the land of the dragons, everyone’s mind is haunted by the same thought: Thisbe Stowe betrayed them all.
Thisbe struggles to regain the trust of her brother Aaron and the people of Artimé after one crucial mistake forces her to abandon her intricate plan against the Revinir. Aaron is devastated by Thisbe’s actions and refuses to hear her explanation, feeling a sense of responsibility for the wrong she’s done mixed with his own deep regret and fears over his dark history. Complicating things are Thisbe’s conflicted feelings about the Revinir, leaving her wondering if she allowed herself to get too close to the dragon-woman…and if she really is more evil than good after all.
Risking everything they’d fought for since first being declared Unwanted, the people, creatures, and statues of Artimé and their allies make a final desperate attempt to take down the Revinir and bring peace to their world. But is the Revinir too powerful to defeat?
And...will the Artiméans ever find out what’s behind that last secret door?
The Revinir is getting desperate.
Following her dramatic abduction of Fifer and Thisbe, the dragon woman traps the twins in an isolated, crumbling palace and surrounds them with four killer dragons in an attempt to coerce them to join her side. Hope finally arrives when Dev sneaks into the castle and the threesome reunites, hatching a plan against the Revinir so devious, so horrifying, that it just might work. But when it comes time to act, Thisbe struggles to confront her deepest fears about her inner levels of good and evil and, to her own dismay, questions if she’s really been on the right side all along.
In Artimé, Rohan and Queen Maiven join forces with Aaron, Florence, and the others to discover the truth of what happened to the twins. But when Fifer sends a devastating message that challenges everything they believe in, Rohan attempts to handle the situation on his own...with disastrous results.
Artimé is at war.
Led by the reckless new head mage, Frieda Stubbs, and swayed by her stoking their fear of the Revinir’s return, the people of Artimé have turned against the Stowe family. Aaron and his allies are captured while Fifer is left exposed to mortal danger.
Thisbe and the team of black-eyed children from Grimere journey to Artimé to help, leaving Dev behind to fend for himself against the increasingly powerful Revinir. Thisbe grapples with guilt and worry from multiple directions as her relationship with Fifer continues its downward spiral.
When things are at their bleakest and everything is on the line, Fifer is forced to make a decision that could change her destiny forever.
At last, after harrowing battles and devastating losses, the three Stowe siblings are reunited. Back in Artimé, however, their joy at finding one another is short lived. Fifer loses her leadership position and struggles to find her place and purpose, while Thisbe is relentless in her determination to return to the land of the dragons and help Rohan rescue the other black-eyed children. Aaron fails to ward off increasing opposition from a resentful Frieda Stubbs and the dissenters, leading to a shocking and dangerous turn.
Meanwhile the Revinir pursues Thisbe and Drock all the way to the seven islands, putting the people of Artimé in peril. To save them, Thisbe makes an unthinkable sacrifice that leaves Fifer, Aaron, and the others to face political eruption and destruction in the formerly peaceful magical world.
Devastated by loss and hampered by a civil war in the Land of the Dragons, Fifer and Simber struggle to lead the rest of their team in a seemingly hopeless search for Fifer’s twin. Meanwhile, Thisbe, pounded by images of Grimere’s dark history and her growing feelings of abandonment, considers leaving Rohan behind in a desperate gamble that could lead her home...or to her death. Back in Artimé, chaos reigns. A new mage steps up to restore the magical land, but finds unexpected trouble at home and discovers—too late—that the Revinir’s controlling grip has reached into the vulnerable heart of Artimé.
Lisa McMann, New York Times bestselling author of the Unwanteds, pulls out all the stops in this exhilarating third and final book in the Going Wild series! This middle grade adventure follows a group of kids with powers from the animal kingdom who form their own version of the Avengers and Justice League.
Charlie, Mac, and Maria managed to rescue the Project Chimera scientists from the devious Dr. Gray, but they couldn’t stop him. Now he’s closer than ever to enacting his dreadful master plan to transform all of humanity into a monstrous new species. And even worse, Kelly has betrayed her friends and joined forces with him.
To defeat their beastly foes, Charlie and the others are going to need help. Luckily, they just saved the creators of the bracelets that give them their unbelievable powers, and they’re about to get an upgrade. With even fiercer abilities, it’s finally time for these kids to unleash their wild sides and save the world.
Perfect for fans of Rick Riordan and Brandon Mull—as well as anyone who loves superhero movies like Wonder Woman and Black Panther—Going Wild is an action-packed series that blends science fiction, fantasy, and the animal kingdom into one unputdownable adventure.
The Artiméans have suffered some devastating blows.
After years of peace, the recent daring adventure of twins Thisbe and Fifer Stowe have brought about dire consequences. Thisbe has been captured, Fifer is injured, and Sky is lost at sea. The twins’ older brother Alex, head mage of Artimé, is paralyzed with fear of losing anyone else he loves. Fifer must convince him to finally trust her to help in the battle ahead now that their true enemy has been revealed.
Meanwhile Thisbe is trapped underground in the catacombs, where the ancient dragon rulers are buried. Along with fellow prisoners, Thisbe’s job is to transport dragon bones from her crypt to the extracting room, where others extract the magical properties dormant in the bones. When it appears no one is coming back to rescue her, Thisbe must train in secret, trying to learn how to control her fiery magic and use it to escape. As her situation becomes more grave, she might even have to align herself with the ultimate evil.
Unfortunately it’s a risk she has to take.
The Avengers meets Animorphs in the second book of this epic series from Lisa McMann, New York Times bestselling author of the Unwanteds and Unwanteds Quests. “Kids will go wild for Going Wild!” raved Newbery Medal–winning author Katherine Applegate.
The Going Wild series highlights the unbelievable (and completely true) abilities that animals possess, and it’s perfect for Marvel fans and middle grade readers who enjoy an exciting mix of action, humor, and heart. “Fans of Rick Riordan and Brandon Mull will not be disappointed,” proclaimed School Library Journal.
In Predator vs. Prey, Charlie Wilde’s dad has been abducted by masked figures who might not even be completely human. And it will take more than her incredible bracelet—which gives her powers from the animal kingdom—to rescue him.
Luckily, Charlie’s friends now have bracelets of their own with all-new abilities…they just have to work through a few issues first. Maria’s device has hair-raising side effects. Mac can’t wait to hack into his. And their frenemy, Kelly, swears hers is a dud. If Charlie is going to have any hope of saving her dad—and the world—from their beastly foes, she’ll have to help her friends master their powers and come together as a team.