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New Mutants Epic Collection: Renewal Capa comum – 17 março 2020
|Prazo||Valor Mensal (R$)||Total (R$)|
|10x sem juros||R$ 30,60||R$ 305,91|
|9x sem juros||R$ 33,99||R$ 305,91|
|8x sem juros||R$ 38,30||R$ 305,91|
|7x sem juros||R$ 43,71||R$ 305,91|
|6x sem juros||R$ 51,01||R$ 305,91|
|5x sem juros||R$ 61,19||R$ 305,91|
|4x sem juros||R$ 76,50||R$ 305,91|
|3x sem juros||R$ 101,97||R$ 305,91|
|2x sem juros||R$ 152,96||R$ 305,91|
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Detalhes do produto
- Editora : Marvel; 1ª edição (17 março 2020)
- Idioma : Inglês
- Capa comum : 520 páginas
- ISBN-10 : 1302925776
- ISBN-13 : 978-1302925772
- Idade de leitura : 9 anos e acima
- Dimensões : 17.15 x 1.91 x 26.04 cm
- Ranking dos mais vendidos: Nº 247,216 em Livros (Conheça o Top 100 na categoria Livros)
- Avaliações dos clientes:
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Apesar da escrita ser meio carregada, marcou época e reverberou até os dias de hoje a criação dos novos mutantes, vale demais pelo valor histórico e por todo trabalho do inigualável artista dessa obra
Principais avaliações de outros países
The book begins with a Marvel Team-Up issue that introduces Karma and her powers of possession in an adventure featuring Spider-Man and the Fantastic Four, before we get the graphic novel that sees in the rest of the team - human rocket Cannonball, shy lycanthrope Wolfsbane, Psyche and her ability to manifest her enemies' greatest fears, and Sunspot, the hotheaded powerhouse. Once assembled at Xavier's school, the title book begins in true.
It's great stuff; master X-scribe Chris Claremont really makes sure to invest each of the kids with distinct personalities and then plays them off each other and other people, so that the draw really is the teen's personal lives as much as it is the superhero fights. Co-creator Bob McLeod is just as masterful on art duties; each of the main characters not only has their own distinct physical appearance, but they are all also dripping in personality, with wonderfully expressive faces. It's a real shame when he phases out towards the end of this volume, although Stalwart Sal Buscema also does fine work.
As well as the first dozen issues of the main title, where the team fight alien queens, the Hellfire club, the Silver Samurai and a lost Roman colony, there is also another Team-Up issue with Spidey, Cloak and Dagger, the issue of X-Men that sees both teams meet for the first time (and resolves said alien queen storyline), and the four-issue Magik miniseries, featuring sister of Colossus and soon-to-be-New Mutant Illyana as she struggles to escape the demonic plane of Limbo with her soul intact.
Extras are fairly limited this time around, with a editorial page from the title's 'assistant editor issue', and covers from Marvel Tales, the bookshelf reprint of the graphic novel, the first two volumes of New Mutants Classic and the Magik hardcover. This is a case where the draw is very much the stories themselves; terrific adventures with a likable and interesting group of teens. Recommended.
The book starts brightly with a Claremont/Frank Miller tale from Marvel Team-Up #100, introducing New Mutant to-be Karma alongside Spider-Man and the Fantastic Four. The story is decent (Claremont was always the best writer on Marvel Team-Up, because he seemed to see it as a real gig and not just a bit of hackwork) and Miller's art almost certainly makes it seem more substantial than is actually the case. From there we move to the first appearance of the full team of teenage mutants in one of Marvel's earliest Graphic Novels (more accurately described, for the most part, as Marvel Slightly Longer Than Normal But Otherwise Entirely Ordinary Apart From The Nice Paper Comics), the first 12 issues of their own series, a crossover issue of X-Men and the four-issue "Magik - Illyana and Storm" mini-series.
The "novel" is okay. The idea for the series makes sense - it's logical for Prof X to look for younger mutants to train as he did the earlier X-Men teams, and from Marvel's point of view, the commercial appeal of a younger team to bring in a younger audience as well as established X-fans is obvious - and the New Mutants themselves are a rather charming bunch of kids. They come across as realistic teenagers, with distinct, likeable personalities and, as occasional X-scripter Tony Isabella once noted in another context, the characters don't look like they're all related to each other, which is actually quite rare in comics of this vintage . The story is a compendium of early '80s superhero comic cliches, which can seem oddly comforting if you're in the right mood and somewhat irritating if you're not.
The series is a mixed bag. The charm of the characters remains intact, and it's just as well, because the plots, scripts and art test the reader's patience to varying degrees. Low points include a guest appearance from Team America, one of the most moribund of the Marvel "action toy cash-in" series of the era, which is saying something, and a "mystery" story which adopts the favoured tactic of Scooby-Doo scripters by making it easy for a young audience to identify the baddie by only having one suspect. Brighter moments include the X-Men crossover, which isn't much of a story but has some lovely art from Paul Smith, and the final arc, which is borderline insane. It involves the team going on an archaeological expedition up the Amazon (a rationale is provided: don't ask) where they meet a teenage girl seemingly from a local tribe but actually a mutant with volcano powers (of course) who hails (hail, Caesar!) from Nova Roma, a Latin-speaking Roman colony in the Amazon basin which has existed, entirely unchanged in its resemblance to the mother city, for 2000 years. It's even dafter than that sounds, but that's actually why it's rather enjoyable. It's the kind of demented curveball you occasionally find in superhero comics and which keeps bringing me back to the genre even though I'm more than old enough to know better.
The biggest problem with the book is Claremont's scripting. Even at this early stage it's showing the characteristics for which it was increasingly mocked over the years: unbelievably long-winded expository thought-balloons, ham-fisted attempts at capturing the characters' accents, and implausibly grammatical angst by the bucket-load.
The art is unexceptional. Earlier stories are drawn by Bob McLeod, who did a brilliant job in designing the characters but whose work is somewhat over-rendered (possibly because he started out as an inker, and a very good one, at that) and whose storytelling is rather dreary, apart from a few nice splash pages. McLeod's storytelling involves a lot of negative space (blank backgrounds, in other words) but he doesn't use this with the design sense of - compare and contrast - Frank Miller or Paul Smith, who make it work dynamically. McLeod just has too much empty space on his pages, leaving the colourists no choice but to fill it in with pastel shades, making for washed-out, bland looking pages.
Things improve artistically when Sal Buscema takes over on pencils, which - given that Our Pal Sal was such a hack by this stage that the OED entry for "phoning it in" says "See Buscema, Sal" - is quite a shock. But, lo and behold, Sal B avoids his usual repertoire of cliched grimaces and poses to turn in some of his most refreshing, diverse and engaged work since the Nixon administration. It probably helps that he's inked by thoughtful embellishers such as McLeod (an indifferent penciller but an excellent inker) and Tom Mandrake (subsequently to become a fine penciller).
This leaves only the "Magik" mini-series. The fact you have three different artists in four episodes probably says it all, but if you like incomprehensible plotting, Claremont's patented angst and likeable characters being subjected to unnecessarily sadistic treatment by their creator, then hoo boy, have we got a treat in store for you! It's more Tragik than Magik.
I'm not really selling this, am I? Well, your tolerance for the stuff here may well depend on your age. Had I been first exposed to this in my early teens, I'd have probably loved it at the time and adore it nostalgically now, the way I do with Marvels from the early '70s, however rotten some of them might be. The lead characters are charming, the Nova Roma story is huge fun precisely because it's so absurd, and it's nice to see the Sal Buscema of 1973 putting in an appearance instead of the Sal Buscema of 1983 you might be expecting. There's just enough here to proffer a three, rather than two-star rating, but it's the proverbial close-run one. I must confess that one reason for buying it was to make sure I had all the back-story sorted prior to volume 2 coming out later this year. That will feature a full run of 14 issues by the mighty artist Bill Sienkiwicz, and is not to be missed. The other reason for buying it was in hope that I'd mellowed since my early twenties and it was better than I remembered. Sadly, it was exactly as I remembered.