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Scarlett nunca saiu da pequena ilha onde ela e sua irmã, Donatella, vivem com seu cruel e poderoso pai, o Governador Dragna. Desde criança, Scarlett sonha em conhecer o Mestre Lenda do Caraval, e por isso chegou a escrever cartas a ele, mas nunca obtivera resposta.
Agora, já crescida e temerosa do pai, ela está de casamento marcado com um misterioso conde, e certamente não terá mais a chance de encontrar Lenda e sua trupe, mas isso não a impede de escrever uma carta de despedida a ele. Dessa vez o convite para participar do Caraval finalmente chega à Scarlett. No entanto, aceitá-los está fora de cogitação, Scarlett não pretende desobedecer ao pai. Sendo assim, Donattela, com a ajuda de um misterioso marinheiro, sequestra e leva Scarlett para o espetáculo. Mas, assim que chegam, Donattela desaparece, e Scarlett precisa encontrá-la o mais rápido possível.
O Caraval é um jogo elaborado, que precisa de toda a astúcia dos participantes. Será que Scarlett saberá jogar? Ela tem apenas cinco dias para encontrar sua irmã e vencer esta jornada.
"Os Jogos Vorazes se encontram com O Circo da Noite." ― Entertainment Weekly
"Impressionante, original, maravilhoso." ― USA Today
"Magnífico." ― Publishers Weekly
"Eu me perdi neste mundo." ―Sabaa Tahir, autora de Uma chama entre as cinzas
"Destinado a capturar sua imaginação." ―Kirkus Reviews
"Ideal para fãs de O O Circo da Noite, Jogos Vorazes e Stardust - O mistério das estrelas" ― School Library Journal
This excerpt from Caraval—Stephanie Garber’s sweeping tale of two sisters who escape their ruthless father when they enter the dangerous intrigue of a legendary game—contains for the first six chapters.
Everyone is talking about Caraval!
“Spellbinding.” —Sabaa Tahir, author of An Ember in the Ashes
“Beautifully written.” —Renée Ahdieh, author of The Wrath and the Dawn
“Shimmers with magic.” —Marie Rutkoski, author of The Winner’s Curse
“Darkly enchanting.” —Kiersten White, author of And I Darken
“Decadent.” —Roshani Chokshi, author of The Star-Touched Queen
“Like stepping into a living dream.” —Stacey Lee, author of Outrun the Moon
“Magnificent.” —Publishers Weekly, starred review
“Destined to capture imaginations.” —Kirkus Reviews
"Ideal for fans ofThe Night Circus, Stardust, and The Hunger Games.” —SLJ
Sunday Times and #1 New York Times bestselling author Stephanie Garber takes us back to the magical world of Caraval, where Scarlett and Tella Dragna must fight for their happy endings . . .
Caraval is over, but perhaps the greatest game of all has begun - with lives, empires, and hearts all at stake.
There are no spectators this time: only those who will win, and those who will lose everything. Welcome, welcome to the Caraval's Finale.
All games must come to an end . . .
Further praise for the Caraval Series:
'Enchanting . . . [I] never wanted to come out' Sabaa Tahir
'Immersive and engaging . . . destined to capture imaginations' Kirkus
'Extravagantly imaginative and enchanting . . . Pure magic and escapism' Cecelia Ahern
'An enchanting carnival of dreams and nightmares . . . beautifully and vividly written' SciFi Now
The instant #1 New York Times bestseller! Stephanie Garber’s limitless imagination takes flight once more in the colorful, mesmerizing, and immersive sequel to the bestselling breakout debut Caraval...
A heart to protect. A debt to repay. A game to win.
After being swept up in the magical world of Caraval, Donatella Dragna has finally escaped her father and saved her sister Scarlett from a disastrous arranged marriage. The girls should be celebrating, but Tella isn’t yet free. She made a desperate bargain with a mysterious criminal, and what Tella owes him no one has ever been able to deliver: Caraval Master Legend’s true name.
The only chance of uncovering Legend’s identity is to win Caraval, so Tella throws herself into the legendary competition once more—and into the path of the murderous heir to the throne, a doomed love story, and a web of secrets…including her sister's. Caraval has always demanded bravery, cunning, and sacrifice. But now the game is asking for more. If Tella can’t fulfill her bargain and deliver Legend’s name, she’ll lose everything she cares about—maybe even her life. But if she wins, Legend and Caraval will be destroyed forever.
Welcome, welcome to Caraval...the games have only just begun.
From the #1 Sunday Times bestselling author of the Caraval series, the first book in a new series about love, curses, and the lengths that people will go to for happily ever after.
Evangeline Fox was raised in her beloved father's curiosity shop, where she grew up on legends about immortals, like the tragic Prince of Hearts. She knows his powers are mythic, his kiss is worth dying for, and that bargains with him rarely end well.
But when Evangeline learns that the love of her life is about to marry another, she becomes desperate enough to offer the Prince of Hearts whatever he wants in exchange for his help to stop the wedding. The prince only asks for three kisses. But after Evangeline's first promised kiss, she learns that the Prince of Hearts wants far more from her than she'd pledged. And he has plans for Evangeline that will either end in the greatest happily ever after, or the most exquisite tragedy . . .
From the #1 New York Times bestselling author of Caraval, the first book in a new series about love, curses, and the lengths that people will go to for happily ever after.
Evangeline Fox was raised in her beloved father’s curiosity shop, where she grew up on legends about immortals, like the tragic Prince of Hearts. She knows his powers are mythic, his kiss is worth dying for, and that bargains with him rarely end well.
But when Evangeline learns that the love of her life is about to marry another, she becomes desperate enough to offer the Prince of Hearts whatever he wants in exchange for his help to stop the wedding. The prince only asks for three kisses. But after Evangeline’s first promised kiss, she learns that the Prince of Hearts wants far more from her than she’s pledged. And he has plans for Evangeline that will either end in the greatest happily ever after, or the most exquisite tragedy…